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Quest hunter review10/31/2022 ![]() ![]() The player’s room in the game hub acts similarly to the backpack – stuff you place anywhere in that room stays there. It also brings finicky joy to the act of hunter-gathering. There are plenty of other VR titles with backpack inventory management, but none of them replicates the actual feel of frantically sifting through a bag of miscellaneous crap, wishing you’d been more organised. It’s not slick, but spend a few minutes in the world, and you’ll love its freedom. You can not only stack objects but clip them through each other – it physically looks like a rucksack yet acts more like an object placement tool in the game engine itself. They just freeze in place in there wherever you leave them. ![]() Objects you store in it don’t arrange themselves nicely in bubbles and rows, and there aren’t any physics. ![]() When you’re introduced to the backpack in the tutorial, it seems like a low-effort and clunky version of superior efforts in other games ( cough Walking Dead Saints and Sinners cough). Whether that’s the frantic scramble for remaining bullets in the middle of a firefight or the careful selection of gear and supplies for your next run, it’s all about the minutiae, inconvenience, and joy of stuff. What changed my mind was the way that the game handles stuff. The scavenging, arrangement and management of stuff is what the game is all about. Within twenty minutes, my opinion had changed completely. So I went back in, started a fresh save, and met it halfway. What I heard other players waxing lyrical about and watched them playing didn’t tally at all with what I’d seen of the Quest version, but the game seemed to have far more depth than it had shown me. It mis-sold what it was trying to achieve. Thanks to the inept tutorial and janky first impressions, it blinded me to its ambition and potential. The game had sold itself to me very badly. After a bit of reading and some YouTube, I was surprised to find myself genuinely intrigued. Into the Radius has been out on PCVR for a while and has earned quite a following. NO, WAIT, STOP, COME BACK!īefore my next session in the game, I did a bit of research. Nothing had clicked with me, and technically the game seemed a bit of a bust. The opening mission, delivered via text on a computer interface, reads as deadly uninteresting, and the first taste of the open world made me save and exit until I was in a more patient mood. When I limped past the tutorial section and found myself in the starting hub of the game proper, it hardly seemed any better. The review was writing itself – why is this game even bothering when the loot-combat-explore gameplay loop has been done so much better in The Walking Dead: Saints and Sinners? The tutorial’s slight taste of exploration and combat is unconvincing and dull. #QUEST HUNTER REVIEW FULL#The text seems poorly translated and is full of typos some of the instructions obscure their intent. It took me two attempts to get past it, making the game look bare, unfinished, finicky and hard to play. Menus are a bit basic and fiddly, and the tutorial is one of the most obnoxious and misleading introductions to any game. Will Into the Radius live up to it? STALKING IS THE SINCEREST FORM OF FLATTERYįirst impressions are not at all good. Weird glitchy anomalies blight the world, and dark things scurry from the corners. The setup is remarkably similar in a near-future, post-apocalyptic Russia, desperate mercenaries roam the countryside, scavenging for supplies and stuff to sell. #QUEST HUNTER REVIEW PC#series of PC games into VR without all that tedious mucking about with trying to obtain the IP. It hardly takes a perceptive or original reviewer to point out that Into the Radius is a pretty blatant attempt to transfer the delights of the beloved, long-dead S. ![]()
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